May 15, 2005, 11:25 PM // 23:25
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#1
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Pre-Searing Cadet
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Exploiting tombs? My answer is yes.
Call me pissed off, call me what you want, but when you beat a team you shouldn't lose to exploits. The exploit that I am talking about it is body blocking a very short radius of a center, and not allowing an opposing teams ghost to jump on it.
Is it skill? No. The entire alter should be considered the middle. Not the puny 1meter radius that the ghost HAS to be in. Heres the story...
We played tombs today from 1-5pm. Getting knocked out twice, and finnally making it to the HoH. Already down a monk since he left early we were up against already impossible odds. So what did we do? We waited till the last 2 minutes, and aoe'd the middle with all we had. We threw everything we had at the ghost, and at the same time removing his enchantments.
We took down there ghost with 30seconds to spare. We run our ghost up there, but wait, nope. All 7 of there live guys are up in the middle crouched together blocking that tiny radius. Is it exploiting? It hasn't been confirmed so saying they are cheaters isn't whatt I want. What I want is a fix. A possible bigger radius of the alter.
Constructive critisism is fine by me. Don't just say 'omfg newbie stfu'. kthnx.
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May 15, 2005, 11:28 PM // 23:28
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#2
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Elite Guru
Join Date: Feb 2005
Location: Ottawa, Ontario Canada
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No offense, but dead people can't body block. As sad as it may seem pathing and body blocking are legitimate forms of strategy. While I agree it's a pain and I hating losing to it, it's part of the game so the best way to deal with it is to kill everyone.
__________________
Cain Zeidon - R/Me
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May 15, 2005, 11:40 PM // 23:40
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#3
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Three teams of spam chant/wards/shields up/other annoying defenses isn't always penetrable :P
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May 16, 2005, 02:44 AM // 02:44
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#4
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Academy Page
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Honestly, I don't see body blocking as a tactic. If anything it's very cheap and I've seen most of it done during the relic runs(capture the flag). It is nothing but annoying.
I hope that Anet will eventually make walkthrough characters just like in towns to remove this annoyance.
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May 16, 2005, 02:48 AM // 02:48
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#5
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Quote:
Originally Posted by Rhazwyth
Honestly, I don't see body blocking as a tactic. If anything it's very cheap and I've seen most of it done during the relic runs(capture the flag). It is nothing but annoying.
I hope that Anet will eventually make walkthrough characters just like in towns to remove this annoyance.
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Why not? It seems logical as a tactic. Taking away body blocking only takes away realism. Instead, they should have smarter AI, or some kind of controllable NPC thing for ghost hero, so that you can move him. It would'nt be so bad if you could just make the ghost hero run around and enter from another side. It's a damn square, they can't block all the paths. If they can, then make the square bigger. Or make it so that you don't need to get in dead center. It's more about the game mechanics as a whole, not one specific thing.
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May 16, 2005, 03:42 AM // 03:42
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#6
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Pre-Searing Cadet
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Man your whole team is composed of Warriors, monks and elementalists. Something that I see far too often in PVP >=|
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May 16, 2005, 05:09 AM // 05:09
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#7
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Pre-Searing Cadet
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Do people not realise that once your hero tries to take the alter, aka, tries to get into that square foot you cannot gain back control of him? That he will just stand there, the entire game, and do nothing?
Tell me, how is THAT realistic?
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May 16, 2005, 07:35 AM // 07:35
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#8
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Wilds Pathfinder
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My advice to you is both simple and will be helpful throughout your life.
A) Buy a dictionary.
B) Use it.
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May 16, 2005, 07:57 AM // 07:57
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#9
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Forge Runner
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That is EXACTLY why people should rush middle... and then block their hero... that is like, the only way to win now.
and btw... I also agree it is a valid tactic... If you can wait and gank another team from behinde, or team up with another killing one... then you can do this too...
HOWEVER, i do hope they at least increase the size of the capture area by a bit.
Last edited by Vermilion Okeanos; May 16, 2005 at 08:10 AM // 08:10..
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May 16, 2005, 08:02 AM // 08:02
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#10
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Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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It's a valid tactic. PvP (and PvE too) without collision detection would be just lame, at least now positioning matters something.
If you can't kill the entire team, or most of it, in two minutes, then simply don't wait so long.
Maybe you could even try to *gasp* get the center as fast as possible, and then body block the enemies hero(es). It's not as easy as it sounds
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May 16, 2005, 09:16 AM // 09:16
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#11
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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I hate HoH.
Many a time we have made it to HoH only to have a Flawless Loss against body blocking. I agree it is a legitimate tactic, but it should not be this unbalanced. The altar capturing radius should be increase, as well as Ghostly Hero AI.
That team also used Fertile Season in HoH, something I hate. But I digress, what the topic here is supposed to be about is how losing in HoH to body blocking is annoying and should be looked in to.
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May 16, 2005, 10:50 AM // 10:50
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#12
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Ascalonian Squire
Join Date: May 2005
Location: Scotland
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I am pretty sure it was done this way to give an actual advantage to the team who gets it first, instead of a team who just waits untill 2 minutes left and blitzes.
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May 16, 2005, 11:31 AM // 11:31
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#14
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by Deku
I am pretty sure it was done this way to give an actual advantage to the team who gets it first, instead of a team who just waits untill 2 minutes left and blitzes.
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Yes but the real problem is that the whole match just depends on whoever gets to it first in that case. A 10 second match that relies not on strategy but on how fast your warrior can run.
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May 16, 2005, 11:47 AM // 11:47
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#15
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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It's not exploiting, we were just playing the game. Frankly running off to whine about your loss just makes you look silly. Maybe you should post a SUGGESTION to increase the radius instead of crying foul.
And we were not running Fertile Season, you can thank the other team for that one. Although it would be a nice addition to the setup...
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May 16, 2005, 12:27 PM // 12:27
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#16
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Desert Nomad
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
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First you use the glyph of lesser energy, then you meteor shower, then you fire storm. And that will either cause them to scatter or take heavy damage.
Some people day those skills are useless in pvp, thats because theyve never been to the HoH..
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May 16, 2005, 01:06 PM // 13:06
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#17
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Ascalonian Squire
Join Date: May 2005
Location: Scotland
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Quote:
Yes but the real problem is that the whole match just depends on whoever gets to it first in that case. A 10 second match that relies not on strategy but on how fast your warrior can run.
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10 mins is plenty of time to overrpower a team holding it. The first time we were there we waited untill 5 mins to blitz and we secured it with like 30 secs to go.
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May 16, 2005, 01:13 PM // 13:13
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#18
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Wilds Pathfinder
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
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My advice, buy a better video card. What are you running that on, an Atari?
Last edited by Ramus; May 16, 2005 at 01:18 PM // 13:18..
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May 16, 2005, 01:16 PM // 13:16
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#19
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Quote:
Originally Posted by DarkWasp
First you use the glyph of lesser energy, then you meteor shower, then you fire storm. And that will either cause them to scatter or take heavy damage.
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Ah, Meteor Shower. Try to use that, and I Gale you. And even if you get it off, it's not gonna wipe us. Fire Storm, now that was nice, all that heal...
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May 16, 2005, 01:29 PM // 13:29
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#20
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Ascalonian Squire
Join Date: May 2005
Location: Scotland
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Multiple people trying to get of a maelstrom first is probably a better idea. Then load up on other aoes.
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